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Turning into Night

Clay = Beasts

Food = Humanoids

Minerals = Swords

Cloth = Ranged Enemies

Wood = Shields

Shard = Lich

Hut Usage

Hut 1 = clay upgrade

hut 2 =cloth upgrade

hut 3 = sword upgrade

hut 4 = shield upgrade

Hut requirements

hut 1 = Minerals, Wood, Cloth

Hut 2 = Wood, Minerals, Clay

Hut 3 = Wood, Clay, Cloth

Hut 4 = Minerals, Clay, Cloth

Upgrades

Sword Hut = Gain more Mineral from each Mineral tile and More Sword damage

Shield Hut = Gain more Wood from each Wood tile and More Shield protection

Cloth Hut = Gain more Cloth from each Cloth tile

Clay hut = Gain more Clay from each Clay tile

Shard = Activate magic orb

Blue Stuff

Stopwatch = Stop time

arrows in a circle = refresh board

fast forward sign = FFW player movement (collecting Materials and chests) [Confirmed: Also increases attack rate at night]

circle w/ dark part = Turning into night/day

javascript dump:

Buildings: Edit

Shack:{className:"shack",spriteName:"shack",position:30,cost:{},requiredLevel:1,animationFrames:1,priority:1,isBase:!0},

House:{className:"house",spriteName:"shack",position:30,cost:{},requiredLevel:4,prestigeDependency:"blacksmith",animationFrames:1,tileMod:"grain",tileLevel:2,replaces:"shack",defaultAnimation:1,priority:1,isBase:!0},

Fort:{className:"fort",spriteName:"shack",position:30,cost:{},requiredLevel:7,prestigeDependency:"blacksmith3",animationFrames:1,tileMod:"grain",tileLevel:3,replaces:"house",defaultAnimation:2,priority:1,isBase:!0},

Castle:{className:"castle",spriteName:"shack",position:30,cost:{},requiredLevel:10,prestigeDependency:"blacksmith6",animationFrames:1,tileMod:"grain",tileLevel:4,replaces:"fort",defaultAnimation:3,priority:1,isBase:!0},


BrickLayer:{className:"bricklayer",spriteName:"bricklayer",position:90,cost:{stone:5,wood:5},requiredLevel:1,priority:1},

Bricklayer2:{className:"bricklayer2",spriteName:"bricklayer",position:90,cost:{stone:3,wood:3,cloth:3},requiredLevel:1,tileMod:"clay",tileLevel:2,replaces:"bricklayer",defaultAnimation:1,priority:4},

Bricklayer3:{className:"bricklayer3",spriteName:"bricklayer",position:90,cost:{stone:5,wood:5,cloth:5},requiredLevel:1,tileMod:"clay",tileLevel:3,replaces:"bricklayer2",defaultAnimation:2,priority:6},

Bricklayer4:{className:"bricklayer4",spriteName:"bricklayer",position:90,cost:{stone:8,wood:8,cloth:8},requiredLevel:1,tileMod:"clay",tileLevel:4,replaces:"bricklayer3",defaultAnimation:3,priority:9},


Weaver:{className:"weaver",spriteName:"weaver",position:150,cost:{stone:5,wood:5},requiredLevel:1,priority:2},

Weaver2:{className:"weaver2",spriteName:"weaver",position:150,cost:{wood:3,stone:3,clay:3},requiredLevel:1,tileMod:"cloth",tileLevel:2,replaces:"weaver",defaultAnimation:1,priority:4},

Weaver3:{className:"weaver3",spriteName:"weaver",position:150,cost:{wood:5,stone:5,clay:5},requiredLevel:1,tileMod:"cloth",tileLevel:3,replaces:"weaver2",defaultAnimation:2,priority:6},

Weaver4:{className:"weaver4",spriteName:"weaver",position:150,cost:{wood:8,stone:8,clay:8},requiredLevel:1,tileMod:"cloth",tileLevel:4,replaces:"weaver3",defaultAnimation:3,priority:9},


Blacksmith:{className:"blacksmith",spriteName:"blacksmith",position:210,cost:{wood:2,clay:2},requiredLevel:1,tileMod:"stone",tileLevel:2,priority:3},

Blacksmith2:{className:"blacksmith2",spriteName:"blacksmith",position:210,cost:{wood:2,clay:5,cloth:5},requiredLevel:1,tileMod:"stone",tileLevel:3,replaces:"blacksmith",defaultAnimation:1,priority:5},

Blacksmith3:{className:"blacksmith3",spriteName:"blacksmith",position:210,cost:{wood:2,clay:8,cloth:8},requiredLevel:1,tileMod:"stone",tileLevel:4,replaces:"blacksmith2",defaultAnimation:2,priority:6},

Blacksmith4:{className:"blacksmith4",spriteName:"blacksmith",position:210,cost:{wood:4,clay:8,cloth:8},requiredLevel:1,tileMod:"stone",tileLevel:5,replaces:"blacksmith3",defaultAnimation:3,priority:7},

Blacksmith5:{className:"blacksmith5",spriteName:"blacksmith",position:210,cost:{wood:6,clay:8,cloth:8},requiredLevel:1,tileMod:"stone",tileLevel:6,replaces:"blacksmith4",defaultAnimation:4,priority:8},

Blacksmith6:{className:"blacksmith6",spriteName:"blacksmith",position:210,cost:{wood:6,clay:10,cloth:10},requiredLevel:1,tileMod:"stone",tileLevel:7,replaces:"blacksmith5",defaultAnimation:5,priority:9},

Blacksmith7:{className:"blacksmith7",spriteName:"blacksmith",position:210,cost:{wood:8,clay:10,cloth:10},requiredLevel:1,tileMod:"stone",tileLevel:8,replaces:"blacksmith6",defaultAnimation:6,priority:10},

Blacksmith8:{className:"blacksmith8",spriteName:"blacksmith",position:210,cost:{wood:10,clay:10,cloth:10},requiredLevel:1,tileMod:"stone",tileLevel:9,replaces:"blacksmith7",defaultAnimation:7,priority:11},


Sawmill:{className:"sawmill",spriteName:"sawmill",position:270,cost:{stone:2,cloth:2},requiredLevel:1,tileMod:"wood",tileLevel:2,priority:3},

Sawmill2:{className:"sawmill2",spriteName:"sawmill",position:270,cost:{stone:2,clay:5,cloth:5},requiredLevel:1,tileMod:"wood",tileLevel:3,replaces:"sawmill",defaultAnimation:1,priority:5},

Sawmill3:{className:"sawmill3",spriteName:"sawmill",position:270,cost:{stone:2,clay:8,cloth:8},requiredLevel:1,tileMod:"wood",tileLevel:4,replaces:"sawmill2",defaultAnimation:2,priority:6},

Sawmill4:{className:"sawmill4",spriteName:"sawmill",position:270,cost:{stone:4,clay:8,cloth:8},requiredLevel:1,tileMod:"wood",tileLevel:5,replaces:"sawmill3",defaultAnimation:3,priority:7},

Sawmill5:{className:"sawmill5",spriteName:"sawmill",position:270,cost:{stone:6,clay:8,cloth:8},requiredLevel:1,tileMod:"wood",tileLevel:6,replaces:"sawmill4",defaultAnimation:4,priority:8},

Sawmill6:{className:"sawmill6",spriteName:"sawmill",position:270,cost:{stone:6,clay:10,cloth:10},requiredLevel:1,tileMod:"wood",tileLevel:7,replaces:"sawmill5",defaultAnimation:5,priority:9},

Sawmill7:{className:"sawmill7",spriteName:"sawmill",position:270,cost:{stone:8,clay:10,cloth:10},requiredLevel:1,tileMod:"wood",tileLevel:8,replaces:"sawmill6",defaultAnimation:6,priority:10},

Sawmill8:{className:"sawmill8",spriteName:"sawmill",position:270,cost:{stone:10,clay:10,cloth:10},requiredLevel:1,tileMod:"wood",tileLevel:9,replaces:"sawmill7",defaultAnimation:7,priority:11},


Tower:{className:"tower",spriteName:"tower",position:330,cost:{},requiredLevel:1,priority:1,test:function(e){return e.gem>=4}

resources Edit

Grain:{"char":"g",className:"grain",dragonEffect:"WingBuffet", nightEffect:{ castle:"spawn:demon", fort:"spawn:earthElemental", house:"spawn:hauntedArmour", "default":"spawn:zombie"}, multipliers:{house:2,fort:3,castle:4},effectDest:{day:[-20,10],night:"side"}},

Wood:{"char":"w",className:"wood",nightEffect:{"default":"shield"},multipliers:{sawmill:1,sawmill2:1,sawmill3:2,sawmill4:2,sawmill5:2,sawmill6:3,sawmill7:3,sawmill8:3},effectDest:{day:[32,-20],night:[-20,-15]}},

Stone:{"char":"s",className:"stone",nightEffect:{"default":"sword"},multipliers:{blacksmith:1,blacksmith2:1,blacksmith3:2,blacksmith4:2,blacksmith5:2,blacksmith6:3,blacksmith7:3,blacksmith8:3},effectDest:{day:[32,-20],night:"sword"}},


Clay:{"char":"c",className:"clay",dragonEffect:"IceBeam",nightEffect:{bricklayer4:"spawn:imp",bricklayer3:"spawn:waterElemental",bricklayer2:"spawn:spider","default":"spawn:rat"},multipliers:{bricklayer:1,bricklayer2:2,bricklayer3:3,bricklayer4:4},effectDest:{day:[32,-20],night:"side"}},


Cloth:{"char":"l",className:"cloth",dragonEffect:"FireBlast",nightEffect:{weaver4:"spawn:warlock",weaver3:"spawn:fireElemental",weaver2:"spawn:lizardman","default":"spawn:skeleton"},multipliers:{weaver:1,weaver2:2,weaver3:3,weaver4:4},effectDest:{day:[32,-20],night:"side"}},

Mana:{"char":"m",className:"mana",nightEffect:{"default":"spawn:lich"},multipliers:{},effectDest:{day:[30,505],night:"side"}}}